Dnd thunderstep. Moving a Grappled Creature. Dnd thunderstep

 
 Moving a Grappled CreatureDnd thunderstep  If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability

range of 120 feet. It’s the caster’s choice because the caster decides whether to teleport beyond the range of the thunder damage or not. The lightning ignites flammable objects in the area. Published Aug 9, 2023. Lightning. The target regains all its hit points. Thunderclaps and lightning burst around the screaming Cleric as he fought through the swarm of devils. Bam, twinning that shit can be awesome. Moreover, you can cast one of your cantrips in place of one of those attacks. Beak. Well, I don't think specifying an attack is required, but it works this way. Slashing (. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. As a multiclass character, you must have at least a Strength score or Dexterity score of 13 and an Intelligence score of 13 to take a level in. The duration of this spell is instantaneous and casting time 1 action. From Tasha's Cauldron of Everything, pages 118-135. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. ago. r/dndnext. Shield PHB: A fantastic boost to your defenses. A thunderstone deals the listed sonic damage and. An incorporeal creature isn’t affected. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Teleport (Recharge 4-6). • You cause harmless tremors in the ground for. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Whenever you cast a spell that has a range of 5 feet or greater, you can. Upon casting the spell, the caster could teleport to a visible location within a distance of 90 feet (27 meters). On a hit, the creature must make a Charisma saving throw. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. A comprehensive list of all official Ranger spells for Fifth Edition. 3rd-level conjuration. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly 5e, but also PBtA, Forged in the Dark and OSR). Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Sorcerer Spell List. ©2023 Wizards. But your experience will be even better if you also have: A webcam; A microphone; Rulebooks, like the Player's Handbook; There are a few different ways to play. The ground in the area is covered with slick ice, making it difficult terrain. Introduction. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). She casts Dispel Magic on the rift, closing it. The creature has disadvantage on Dexterity saving throws. Lightning flashes in the area, thunder booms, and strong winds roar. Stone Shape PHB: This is one of the must useful spells in the game. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a. The thunder can be. Conjuration. However, you could ready a thunderstep or dimension door to teleport. Warlock: The Fathomless. The duration of this spell is instantaneous and casting time 1 action. You are a humanoid. Proficiencies: While Hexblades can certainly be optimal without closing in, getting access to shields, medium armor, and martial weapons helps your case in melee big time compared to the baseline Warlock proficiencies. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Choose an unoccupied 5-foot cube of air that you can see within range. This wizard spell list includes optional spells available from Tasha's Cauldron of Everything. I don’t think there’s much if any leeway for the caster to teleport to a space within the damage radius and not take damage considering that the duration of the spell is instantaneous, meaning that the teleportation effect. Unlock 27 different subclasses, like the Hexblade Warlock and the Swashbuckler in the Character Builder. ©2023 Wizards. The thunder step spell for D&D 5e. The griffon makes two attacks: one with its beak and one with its claws. Spell: Thunder Step (5e) Guide for d&d 5th edition. This is a useful quirk in certain cases where you're prevented from targeting other areas. When I first learned about Misty Step it didn't really impress me as much. With our Hexblade's curse on the target +4 at level 12. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. You can use an action to place these shackles on an incapacitated creature. Grappled A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed. Senses Blindsight 120 ft. Self is not a number that is 5 feet or greater, therefore you cannot apply Distant Spell to it. If the creature is prone, it can use its reaction to stand. The DC equals 10 + the spell's level. Control. Frightened. Feb 28, 2018. WIS Save. Challenge 2 (450 XP) Proficiency Bonus +2. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Lightning springs from your hand to deliver a shock to a creature you try to touch. . An unwilling creature must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. These D&D 5E Free Basic Rules only contain a fraction of the races. Disonant whispers, shatter and thunderstep are usefull. Actually in the PHB there's a rest system called Gritty Realism where a short rest takes 8 hours and a long rest takes a week. Each creature other than you within 5 feet of you must make a Constitution saving throw. Rings of shocking grasp were enchanted rings of various designs that allowed the wearers to electrocute target with mere touch. Thunder Step. Spirit of Death ( BoMT): The lowest-level summon spell available to the Sorcerer. You are immune to all damage until the spell ends. The neothelid makes two tentacular tongue attacks. 120 ft (60 ft ) DEX Save. Legendary Resistance (3/Day). Stoneskin ( PHB): A decent buff, but at this level magic attacks are common. Condition Immunities Charmed, Frightened, Paralyzed, Poisoned. Thunder. Roll a d20 at the end of each of your turns for the duration of the spell. Xanathar’s Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options for your game. Teleportation. S. you has disadvantage on the attack roll. A disintegrate spell destroys the wall instantly, however. You teleport yourself to an unoccupied space you can see within range. Business, Economics, and Finance. Thunderclap. . Creatures made of “inorganic material” have disadvantage to the Con save. Burning hands has a range of Self. It’s designed to escape a grapple. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. 240). ago. Senses darkvision 120 ft. Cleric Level. When choosing the few valuable spells for a sorcerer, do you replace misty step with dimension door at higher level or simply keep misty step for battlefield. Shocking Grasp. A round represents about 6 seconds in the game world. A round represents about 6 seconds in. Since Thunder Damage is relatively rare, you may have to homebrew the caster from the ground up, but it’s possible to make a Thunder. The rogue uses her bonus action to Disengage and step back 5 feet, just out of reach. You can avoid provoking an opportunity attack by taking the Disengage action. If the total equals or exceeds the DC, the ability check is a success--the creature overcomes the challenge at hand. A wave of thunderous force sweeps out from you. The duration of this spell is instantaneous and. " The flight lasts for one. Hit: (2d6 + 4) slashing damage. , one creature. You teleport yourself to an unoccupied space you can see within range. You take control of the air in a 100-foot cube that you can see within range. Lightning springs from your hand to deliver a shock to a creature you try to touch. Source Core Rulebook pg. The condition ends if the Grappler is incapacitated (see the condition). If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. As a snake, a yuan-ti malison gets one bite per Attack action, doing 1d4 + 3 piercing damage plus 2d6 poison damage. A place to discuss Dungeons & Dragons. Spell Description. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The treant makes two slam attacks. Components: V, S, M (an object with the image of a dragon engraved on it, worth at least 500 gp) Duration: Concentration, up to 1 hour. Range: 120 feet. Archived post. Each creature in the line must make a Dexterity saving throw. Components: V. Languages Deep Speech, Undercommon, telepathy 120 ft. From the Forgotten Realms to Barovia, immerse yourself and your players with premium editions, artifacts, and accessories produced by the artisans at Beadle & Grimm's. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight. At the start of you next turn, and when the spell ends if you are on the. Choose one of the following effects; the target gains that effect until the spell ends. Thunder Step ( pointer) 3rd-level conjuration. → DnD 5e Spells. Once you reach 5th-level spell slots at 9th level, you also learn new spells much less quickly. During a round, each participant in a battle takes a turn. As a point of clarification for this post, I'm just trying to figure out if it's actually possible to take an enemy's item directly from them during combat, all in the scope of one turn. Duration: Yes Up to 10 minutes. From blinding enemies with radiant light to knocking them prone with awesome force, understanding damage types will result in a versatile knowledge that can be used to hinder enemies, bolster allies, and creatively. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. Here's everything on the Wizard spell list that does either Lightning or Thunder damage. 6th. Magic of the book-that's what many folk call wizardry. :D. When you do so, choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down (minimum of one spell). Its statistics are the same in each form, except for the speed changes noted. Monster. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). So i'm playing as a tiefling warlock of the fiend who is a seasoned conman. Etherealness. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The Fighter watched from the sidelines and said, “I don’t know if this counts as god’s mercy,” as another severed devil arm went flying. Pirate. For the warlock spell list without optional spells, see Core Warlock Spell List. Any damage would indeed trigger a Concentration Save, then the held spell goes off and is resolved, and then the creature that attacked him and set off the Ready action resumes their turn. Within 30 daysWarding Wind. Control Winds. Some of the above spells, while requiring ranged spell attacks, do not do so as part of casting and are thus an exception. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Restrained A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. ; Anthropomorphic Food: Sir Theobald and Chancellor Lapin are a walking, talking gummy bear and chocolate bunny, respectively. On a failed save, the creature takes 1d6 thunder damage. Cantrip. These D&D 5E Free Basic. Members Online •. Introduction. But some of JC tweets about spells like Dragon’s Breath, smites, and Thunderstep show he would likely disagree with this ruling, deeming the spell as targeting more than just yourself. you will need to use your dash action to add to your movement speed. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. Innate Spellcasting (Psionics). As far as the plot of the adventure, there isn’t any need for Chapter 4 at all: the only reason for the party to venture into the Fane of the Night Serpent is because they don’t have all of the puzzle cubes they need, and therefore they must go. For example, being able to turn invisible to avoid attacks and slip by unnoticed? Yeah, Invisibility is always going to be useful. Terrain explosions will be loud enough to cause Thunder Damage in the general vicinity of the blast. If you're picturing a halfling archer with a bow held out, one limb brushing the ground and the other a couple feet higher than the halfling's head, at full draw, that's a shortbow. The prison can be a cage or a solid box as you choose. The operative word there being unoccupied, since a creature occupies the space it is in you couldn't teleport immediately onto it. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. A sorcerer, sometimes known as a sorceress if female, was a wielder of arcane magic that tapped into the Weave in ways bound only by their own willpower. DESCRIPTION. For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws. While fireball is irreplaceable, 40 creatures in the Monster Manual have immunity to fire damage. On the orc’s turn, it steps forward to get revenge. Source: Xanathar's Guide to Everything. Lightning Bolt is a famous dps spell, right up there with Fireball, I don't think that would've been a huge stretch. Some spells seem like easy picks. , one target. line Duration instantaneous Saving Throw none; Spell Resistance yes. Melee Weapon Attack: +6 to hit, reach 5 ft. With almost a decade of races, classes, features, and spells to draw from. Rock. At 1st level, you know four cantrips of your choice from the storm mage spell list. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft. Spells of utility tend to be very usefull buffing your party and debuffing your enemys, and with bardic inspiration is even better. If successful, the target drops the item but they do not take any damage. Thunder Step. This combo works just fine, but it's more of an anti-combo really. Fjord casts Thunderstep and heads toward the exit, leaving her alone with the minotaur-armanite. Components: V, S, M (a small piece of adamantine worth at least 500 gp, which the spell consumes) Duration: Concentration, up to 10 minutes. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. You create a burst of thunderous sound, which can be heard 100 feet away. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. It’s also available on sorcerer, warlock, and wizard classes. Components: V. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. The spells must be of a level for which you have spell slots. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The draw distance is greater than a halfling's arms can physically manage. @JeremyECrawford Targeting spells/clear path: “Unoccupied space you can see” Does this imply targeting? Conjure fey across Wall of Force? Another ex: Misty Step. On a failed. There's the Protection Fighting Style, which doesn't really allow movement, but also kinda does depending on your ruling. For the duration, any creature has disadvantage on attack rolls against you. Lightning springs from your hand to deliver a shock to a creature you try to touch. double the range of the spell. On a failed save, the creature takes 1d8 bludgeoning damage. The Antimagic Field is like an aura - it's centred on the caster and follows them. Noob Saibot: Half Elf (drow, for the dark skin), Way of the Shadow, Fights with a sickle. "Thunderclap (p. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. When you hit with a melee attack using the staff. It lasts for the duration or until strong wind disperses the fog, ending the spell. Far Step. Bite. Even if the Thunderstep is held, it is not 'be teleported,' which is what the Thunderstep would do. Conjuration. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Counterspell can get a little confusing. Gather your party and venture forth!Tidal Wave. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. With the new 5e book, Tasha's Cauldron of Everything, there exists a new feat, Telekinetic (emphasis mine): You learn to move things with your mind, granting you the following benefits. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. Casting Thunderstep requires you to take the "cast a spell" action for your turn. You don’t need to provide a material component when casting identify with this class feature. It also gains 2d6 temporary hit points, which are lost when the spell ends. There’s a reason it’s only got a Verbal component. Each creature under the cloud. , one target. therefore it targets all of them. Not every spell must be of utility, try to take some spells that deal damage but focus in utility. Returning 0 results for 'thunderstep'. Misty Step. So one could use Contingency as a way to keep an extra spell slotted. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. The teleportation is half the reason you cast thunder step, so using another spell to get around having to move is like spending two spells to get half of the effect of one. , one target. If three-quarters of a target’s. You're trying to combine a higher-level (at least level2) Thunderwave with a higher-level (at least level3) Misty Step (if Misty Step could be cast at higher levels). The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Small earthquakes are common within 6 miles of the dragon’s lair. Each of our main attacks does 1D10+10+5+5+4+1+2D8, and our bonus attack does 1D4+10+5+5+4+1+2D8. Lightning Bolt. Casting Time: 1 action. The last part is what specifies the grapple would break if you Misty Step away from the. Lyre. Melee Weapon Attack: +6 to hit, reach 5 ft. It is immune to all damage and can't be dispelled by dispel magic. You shape incarnum into a pair of heavy boots that fit over your feet and any other boots you might wear. 13. $egingroup$ This one of those situations where the rules, balance, and narrative logic conflict heavily. Clerics are the iconic divine spellcaster, and the uncontested master of healing and support spellcasting. You have resistance to the triggering damage type until the start of your next turn. It granted the wearer the ability to deal. They make you harder to hit, and they crackle with electricity when a hostile creature comes within range of you. Here's the relevant rule:. You shape incarnum into a pair of heavy boots that fit over your feet and any other boots you might wear. ©2023 Wizards. Aberrant Mind Sorcerous Origin Features. #3. You create one of the following magical effects within range. Cantrip. However, forcecage has also that second clause. Cloudkill. It was used for the longest time in different parts of the world for the same purposes as now - waterproofing. this is because the thunder step spell says near the end: You can bring along objects as long as their weight doesn’t exceed what you can carry. It's verbal, so even logic wise you can't stop someone doing it unless you put something in their mouth. The spell description of wall of force is silent on the question of whether spell effects can pass through the wall. The DC equals 10 + the spell’s level. If there isn't anything already on the dragons back then I would think this could put you on the dragons back. It's very clearly exceeding the normal power levels of a level3 spell. ” (future printing)" Posted on July 30, 2023 by Matt Zane. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Thunder Step. Challenge 7 (2,900 XP) Proficiency Bonus +3. The caster must choose an unoccupied location; this location must be up to 30 ft. On a successful save, the creature takes half as much damage and isn't pushed. I either forgot or the rules were changed, but Thunderstep does rely on being able to see the destination and I tried it. Rings of shocking grasp were often ordinary in appearance but emitted a weak magical aura. New comments cannot be posted and votes cannot be cast. Components: V. Thunderstep: You teleport yourself to an unoccupied space you can see within range. Thunder Step. The Tyranids have unleashed a new-and-improved Screamer-Killer, and the Imperium needs a way to shoot it down before it gets too close and starts slicing things up. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. A Bard could include a handful of other spells if they picked up Contingency . I suggest you don't resist," would likely work, IMO. You can even bring a friend with you. It can be free floating or resting on a solid surface. You have plunged into a pact with the deeps. Roll 20 is a website with over 12 million users that lets you play Dungeons & Dragons online for free. Components: V Duration: Instantaneous You teleport yourself to an unoccupied space you can see within range. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. The game organizes the chaos of combat into a cycle of rounds and turns. Blink. 9. Make a ranged weapon attack with the stone, treating it as an improvised weapon. Thunderstomp, Greater. Beak. 400 sec Dimensions: 498x498 Created: 4/22/2022, 9:38:11 PMThunderstep . To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn. You manifest a minor wonder, a sign of supernatural power, within range. An unwilling creature must make a Dexterity saving throw. The darkness spreads around corners. Thunderstep is awesome for a Storm Sorcerer, but probably a lot less useful for a run of the mill Wizard. Roll a d20 at the end of each of your turns for the duration of the spell. The version here on DnD Beyond is correct. Source: Fizban's Treasury of Dragons. . On top of that, another 37 are resistant. and other countries. Damage/Effect. You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. Hallucinatory Terrain – 2. Components: V S M (Diamond dust worth 100 gp, which the spell consumes) Duration: Yes Up to 1 hour. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Boots of Speed. Yes, a valid and common usage. In combat, the time from your turn to your next turn is a round and is about 6 seconds long. Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The target gains no benefit from cover for this saving throw. They are often left unused, forgotten about and collecting dust at the bottom of the party’s inventory, or hoarded until the end of the campaign. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Dimensional Shackles. Utility. To use. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. to an unoccupied space it can see. Invulnerability. The easiest and most likely way to break a grapple is by moving the grappler and their target apart. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. Thunder Step, player size limitations. The shackles adjust to fit a creature of Small to Large size. Coord26673 • 6 yr. Thunder Cliffs Caves The caves at the base of the Thunder Cliffs, used by seafarers for centuries, are now controlled by the Cult of Talos. ; Anti-Hero: After exposure to the cruel world of political intrigue, pretty much all of them have developed a. Spell Description. Bear's Endurance. Melee Weapon Attack: +10 to hit, reach 5 ft. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. You can't attacks twice with the extra Haste action. 1. Each creature in the line must make a Dexterity saving throw. You can avoid provoking an opportunity attack by taking the Disengage action. Counterspell. You attempt to interrupt a creature in the process of casting a spell. Castles, dungeons, caves, mountains, and all manner of other locales include an abundance of stone. Immediately after you disappear, a thunderous boom sounds, and each creature. Hit: (1d8 + 4) piercing damage. Instead of choosing one of the game's races for your character at 1st level, you can use the following traits to represent your character's lineage, giving you full control over how your character's origin shaped them: Creature type. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the. It looks like we failed our investigation check. It's meant for campaigns where magic is extremely scarce and hard to find. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Misty Step - DND 5th Edition. All Deaths Final: Nobody in the cast has plot armor. Hit: (4d6 + 3) necrotic damage. Description not available (not OGL). Sorcerer. Duration: Instantaneous. Yes, because being grappled only makes your speed 0, which doesn't stop you casting spells. Hit: 28 (4d10 + 6) bludgeoning damage. This mod is one of the many that serve to add an additional selection of spells from 1st level spells up to 9th level for all classes and their spell list (includes the Spell Sniper and Ritual Caster spell lists), as well as add additional spells to class spell lists following the DnD 5e's Tasha's Cauldron of Everything source material. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. Xanathar´s Guide to Everything. The DC equals 10 + the spell's level. You attempt to interrupt a creature in the process of casting a spell.